SceneManager* pSceneManager = SceneManager::GetInstance();
//This works
pSceneManager->GoForward(SceneTransitionId(ID_SCNT_3),pArgs);
//This fails.. says scene is not registered
pSceneManager->GoForward(ForwardSceneTransition(SceneTransitionId(ID_SCNT_3), SCENE_TRANSITION_ANIMATION_TYPE_LEFT),pArgs);