Hi,
If you go to a next scene with SceneManager::GoForward(), the FormFactory::CreateFormN() is called to create the new form.
When I go back from this form with SceneManager::GoBackward(), the form is destroyed.
When I go to that form again, it is created again. And so on, so on...
However, I could not find in any documentation that this is always the case.
So my question, destrying the form during SceneManager::GoBackward() is guaranteed and always happens, or there can be some cases when the Form is not destroyed, and at the next GoForward() it is resued?