Hi,
I have a released Game in the Gear store that runs on the Gear S2 and Gear S2 Classic, this was built in Unity3D and compiled with the Tizen Wearable SDK. The game is currenly number 2 in the Entertainment chart and doing really well.
The problem I have is the new Gear S2 3G has a different GPU, Adreno based not Mali like the others, on this device Unity fails to create the Framebuffer because of a format issue and the Game crashes before it starts. I contact Unity who have explained that only the Z1 and Z3 is supported due to there agreement with Samsung (so TV's, Phones and Tablets but not Wearables are in the argreement).
So, it appears I cannot fix this issue without some sort of support from Unity / Samsung as you get no control over the creating of the Framebuffer and this is done prior to the splash screen even being shown.
Does anyone know if there are plans to support wearables, given that the build just works and this issue is so easy to fix if you have access to the engine source code, it would be a great benefit to the dev community and to Gear end users.
Thank you in advance,
Jon