#include <tizen.h>
#include <audio_io.h>
#include <sound_manager.h>
#include "nativefirst.h"
#define SAMPLE_RATE 44100
audio_in_h input;
audio_out_h output;
audio_io_error_e aio_ret;
int buffer_size;
void* buffer;
typedef struct appdata {
Evas_Object *win;
Evas_Object *conform;
Evas_Object *panel;
Evas_Object *label;
Evas_Object *grid;
Evas_Object *table;
Evas_Object *entry;
Evas_Object *btn_recode;
Evas_Object *btn_play;
} appdata_s;
static void
win_delete_request_cb(void *data, Evas_Object *obj, void *event_info)
{
ui_app_exit();
}
static void
win_back_cb(void *data, Evas_Object *obj, void *event_info)
{
appdata_s *ad = data;
/* Let window go to hide state. */
elm_win_lower(ad->win);
}
static void
clicked_recode_cb(void *data, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED)
{
dlog_print(DLOG_ERROR, LOG_TAG, "recode!", 0);
audio_in_prepare(input);
audio_in_read(input,buffer,buffer_size);
}
static void
clicked_play_cb(void *data, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED)
{
dlog_print(DLOG_ERROR, LOG_TAG, "play!", 0);
audio_out_prepare(output);
audio_out_write(output,buffer,buffer_size);
}
static void
create_base_gui(appdata_s *ad)
{
/* initialize audio device */
/* Window */
ad->win = elm_win_util_standard_add(PACKAGE, PACKAGE);
elm_win_autodel_set(ad->win, EINA_TRUE);
if (elm_win_wm_rotation_supported_get(ad->win)) {
int rots[4] = { 0, 90, 180, 270 };
elm_win_wm_rotation_available_rotations_set(ad->win, (const int *)(&rots), 4);
}
evas_object_smart_callback_add(ad->win, "delete,request", win_delete_request_cb, NULL);
eext_object_event_callback_add(ad->win, EEXT_CALLBACK_BACK, win_back_cb, ad);
/* Conformant */
ad->conform = elm_conformant_add(ad->win);
elm_win_conformant_set(ad->win,EINA_TRUE);
elm_win_indicator_mode_set(ad->win, ELM_WIN_INDICATOR_SHOW);
elm_win_indicator_opacity_set(ad->win, ELM_WIN_INDICATOR_OPAQUE);
evas_object_size_hint_weight_set(ad->conform, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
elm_win_resize_object_add(ad->win, ad->conform);
evas_object_show(ad->conform);
// ad->panel = elm_panel_add(ad->conform);
// evas_object_size_hint_weight_set(ad->panel, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
// elm_panel_orient_set(ad->panel,ELM_PANEL_ORIENT_TOP);
// evas_object_show(ad->panel);
ad->grid = elm_grid_add(ad->conform);
evas_object_size_hint_weight_set(ad->grid,EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
evas_object_size_hint_align_set(ad->grid,EVAS_HINT_FILL,EVAS_HINT_FILL);
elm_object_content_set(ad->conform,ad->grid);
ad->table = elm_table_add(ad->grid);
elm_table_padding_set(ad->table,10,10);
elm_grid_pack(ad->grid,ad->table,5,5,50,30);
ad->btn_recode = elm_button_add(ad->table);
evas_object_size_hint_weight_set(ad->btn_recode, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
evas_object_size_hint_align_set(ad->btn_recode, EVAS_HINT_FILL, EVAS_HINT_FILL);
elm_object_text_set(ad->btn_recode, "<font_size = 50>Recode</font_size>");
evas_object_show(ad->btn_recode);
evas_object_smart_callback_add(ad->btn_recode,"clicked",clicked_recode_cb,NULL);
elm_table_pack(ad->table, ad->btn_recode, 0, 0, 1, 1);
ad->btn_play = elm_button_add(ad->table);
evas_object_size_hint_weight_set(ad->btn_play, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
evas_object_size_hint_align_set(ad->btn_play, EVAS_HINT_FILL, EVAS_HINT_FILL);
elm_object_text_set(ad->btn_play, "<font_size = 50>Play</font_size>");
evas_object_show(ad->btn_play);
evas_object_smart_callback_add(ad->btn_play,"clicked",clicked_play_cb,NULL);
elm_table_pack(ad->table, ad->btn_play, 0, 1, 1, 1);
evas_object_show(ad->table);
/* Show window after base gui is set up */
evas_object_show(ad->win);
}
static bool
app_create(void *data)
{
/* Hook to take necessary actions before main event loop starts
Initialize UI resources and application's data
If this function returns true, the main loop of application starts
If this function returns false, the application is terminated */
appdata_s *ad = data;
create_base_gui(ad);
return true;
}
static void
app_control(app_control_h app_control, void *data)
{
/* Handle the launch request. */
}
static void
app_pause(void *data)
{
/* Take necessary actions when application becomes invisible. */
}
static void
app_resume(void *data)
{
/* Take necessary actions when application becomes visible. */
}
static void
app_terminate(void *data)
{
/* Release all resources. */
}
static void
ui_app_lang_changed(app_event_info_h event_info, void *user_data)
{
/*APP_EVENT_LANGUAGE_CHANGED*/
char *locale = NULL;
system_settings_get_value_string(SYSTEM_SETTINGS_KEY_LOCALE_LANGUAGE, &locale);
elm_language_set(locale);
free(locale);
return;
}
static void
ui_app_orient_changed(app_event_info_h event_info, void *user_data)
{
/*APP_EVENT_DEVICE_ORIENTATION_CHANGED*/
return;
}
static void
ui_app_region_changed(app_event_info_h event_info, void *user_data)
{
/*APP_EVENT_REGION_FORMAT_CHANGED*/
}
static void
ui_app_low_battery(app_event_info_h event_info, void *user_data)
{
/*APP_EVENT_LOW_BATTERY*/
}
static void
ui_app_low_memory(app_event_info_h event_info, void *user_data)
{
/*APP_EVENT_LOW_MEMORY*/
}
int
main(int argc, char *argv[])
{
appdata_s ad = {0,};
int ret = 0;
ui_app_lifecycle_callback_s event_callback = {0,};
app_event_handler_h handlers[5] = {NULL, };
event_callback.create = app_create;
event_callback.terminate = app_terminate;
event_callback.pause = app_pause;
event_callback.resume = app_resume;
event_callback.app_control = app_control;
ui_app_add_event_handler(&handlers[APP_EVENT_LOW_BATTERY], APP_EVENT_LOW_BATTERY, ui_app_low_battery, &ad);
ui_app_add_event_handler(&handlers[APP_EVENT_LOW_MEMORY], APP_EVENT_LOW_MEMORY, ui_app_low_memory, &ad);
ui_app_add_event_handler(&handlers[APP_EVENT_DEVICE_ORIENTATION_CHANGED], APP_EVENT_DEVICE_ORIENTATION_CHANGED, ui_app_orient_changed, &ad);
ui_app_add_event_handler(&handlers[APP_EVENT_LANGUAGE_CHANGED], APP_EVENT_LANGUAGE_CHANGED, ui_app_lang_changed, &ad);
ui_app_add_event_handler(&handlers[APP_EVENT_REGION_FORMAT_CHANGED], APP_EVENT_REGION_FORMAT_CHANGED, ui_app_region_changed, &ad);
ui_app_remove_event_handler(handlers[APP_EVENT_LOW_MEMORY]);
aio_ret = audio_in_create(SAMPLE_RATE, AUDIO_CHANNEL_MONO, AUDIO_SAMPLE_TYPE_S16_LE, &input);
aio_ret = audio_out_create(SAMPLE_RATE, AUDIO_CHANNEL_MONO, AUDIO_SAMPLE_TYPE_S16_LE, SOUND_TYPE_SYSTEM,&output);
ret = audio_in_get_buffer_size(input, &buffer_size);
buffer = malloc(buffer_size);
if(ret != AUDIO_IO_ERROR_NONE)
{
dlog_print(DLOG_ERROR,LOG_TAG,"AUDIO IO ERROR");
}
ret = ui_app_main(argc, argv, &event_callback, &ad);
if (ret != APP_ERROR_NONE) {
dlog_print(DLOG_ERROR, LOG_TAG, "app_main() is failed. err = %d", ret);
}
return ret;
}
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